From one of the creators of the beloved Portal series comes, Quantum Conundrum. Available July 10th on the Playstation Network and July 11th on Xbox Live and Steam. From the looks of it, Quantum Conundrum appears to have the same quirky sense of humor, brain twising puzzles, and physics-breaking gameplay as it’s spiritual predecessor.
Playing as a young lad trying to find his crazy scientist Uncle Professor Fitz Quadwrangle (although, it could very well be Dr. Emmett Brown), you don a special quantum glove called an Interdimensional Shift Device that allows you to bounce between dimensions. Each dimension changes the physics of the world around you, for instance the “Fluffly” dimension makes everything lighter and well…. fluffier.
The glove allows you to shift between several dimensions. The normal spacetime continuum, the fluffy dimension, the heavy dimension, the reverse gravity dimension, and the slow-motion dimension. By shifting between these dimensions, you can accomplish things in one that you can’t in another. For instance, a safe in the normal dimension is obviously pretty heavy. If the safe is blocking a doorway, and you’re playing a 12 year old kid… that thing probably isn’t going to budge even if you throw your little league pitching arm into that sucker. Shift to the fluffy dimension and it’s as light as a pillow, easy enough to pick up and move around.
The heavy dimension does the complete opposite. Where the fluffy makes things 10 times lighter, the heavy makes things 10 times heavier. So, if you need a button pressed down and only have a cardboard box, the weight wont be enough until you boost it to the heavy dimension. Door on the ceiling? No problem! Turn on the reverse gravity and fly on up to the top.
While I have not spent any time with the title yet, I can already envision the sillyness of jumping from dimension to dimension, changing the effects of matter around me.
While I hate to keep making the comparison, if you’re anything like me, I found Portal 1 and 2 to be some of the best puzzle games ever. Some puzzles had me staring at the screen for an hour trying to figure it out or get a new acheivement. I especially enjoyed Portal’s witty sense of humor. Considering the game was developed by Kim Swift (a lead designer on Portal), Quantum Conundrum looks like it may follow in these footsteps to become a new classic. So far, early reviews are very positive. Look forward to this one in early July.